Monday, November 30, 2015
Friday, November 27, 2015
Wednesday, November 25, 2015
Monday, November 23, 2015
Friday, November 20, 2015
FPS Speculative Sketches-Duchamp
I am looking forward to the evolutionary sketches to firm up Duchamp's design because I have always had a very firm vision of him; it will be easier to make small changes here and there then to come up with a whole new concept.
While he has the same features and costume in each sketch, I am genuinely at odds with myself as to the best pose/level of truncation to initially present him. I can see all these poses being part of the game play, so choosing one to continue with for my evolutionary sketches will be a challenge.
Fountain Throw (working title)-Mood Board
After a little deliberation I decided to go with a satirical concept for my first person shooter game. Not being much of a gamer, I found it difficult to think of possible styles but finally decided that the characters would be in the Chibi style and become more or less truncated as the moment calls for.
To play the game you take the point of view of Marcel Duchamp, armed with a satchel full of unlimited small pixelated urinals. You travel to renaissance Italy and throw the urinals at Artists all over Florence and Rome. When they are struck with the urinals they immediately abandon their craft and go in search of ready-made objects to give lofty conceptual meanings to.
The two major boss fights of the game will be Leonardo Da Vinci and Michelangelo. It won't be enough to hit them with one urinal; there would instead be several obstacles to reach them and work that must be destroyed.
I found it hard to create a moodboard for the aesthetic I am visualizing.
To play the game you take the point of view of Marcel Duchamp, armed with a satchel full of unlimited small pixelated urinals. You travel to renaissance Italy and throw the urinals at Artists all over Florence and Rome. When they are struck with the urinals they immediately abandon their craft and go in search of ready-made objects to give lofty conceptual meanings to.
The two major boss fights of the game will be Leonardo Da Vinci and Michelangelo. It won't be enough to hit them with one urinal; there would instead be several obstacles to reach them and work that must be destroyed.
I found it hard to create a moodboard for the aesthetic I am visualizing.
Wednesday, November 11, 2015
Final Turnarounds-Demograpic Change
Tavia
Knox
Much as I enjoyed phase one of our Fairy Tale Revision project I think I grew more as an artist during the demographic change. I had never before attempted a more simplified or cartoony style, and it was nice to see that I can try it out without compromising my notions of aesthetics.
I opted for very simply shading and contour lines, the only deviation being that I chose to lower the opacities of Sasha's contours because I felt that it better suited his fair coloring.
If I had it to do over again I would play with the opacity of the other two's line art for the sake of unity and because I like the effect-its definitely something I will consider in the future.
Knox
Sasha
I opted for very simply shading and contour lines, the only deviation being that I chose to lower the opacities of Sasha's contours because I felt that it better suited his fair coloring.
If I had it to do over again I would play with the opacity of the other two's line art for the sake of unity and because I like the effect-its definitely something I will consider in the future.
Tuesday, November 3, 2015
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